A downloadable TTRPG

This is my expansion to the old school TTRPG game Maze Rats.  I loved how easy, and rules light Maze Rats was, but I did want to add more mechanics too it.  Here's what I love about my idea.

1) It's ONE PAGE (legal sized).  All the basic rules for the player and the GM guide is one page.  Archetypes add another page for the player but are not mandatory.

2)  How equipment is way more important than in D&D 5e.  I love how you can create a completely different character just by changing their equipment.

3) I love my magic and skills system because they would be impossible to create in a computer game, and how they both allow the player to use their imagination and (most importantly) gives the player a way to feel cleaver.  I do this for magic by allowing the player to pick any noun to base their magic off of.  Some examples are Ice, Fire, Void.  Some weird examples are Arms (like literal arms), books, Food, Cats, Dogs.  Skills give the player a re-roll but they can pick whatever trigger they can think of.  Some examples are "First Attack", "When the enemy is at low health", "When the enemy is at full health".  Some weird examples are "When I'm upside-down", "On Wednesday", or "When I see a Cat".  I love how open these are.

4) How you can create your own class by choosing to level up the characters body (gain more health and actions in combat), mind (get skills), or spirit (get magic).  If the player upgrades all body, they are a barbarian.    Mind level ups make a rouge. Spirt level ups make an Occultist (magic user).  I view a fighter as half body and mind level ups but the cool thing is you can shift to more of barbarian or rouge.  

** Update ^^

I just added clerics.  Basically, they can do less powerful things than a magic user, but they don't need to roll at all, it just happens.  The price is that they don't have access to all their spells.  They have two spells always prepared, but the only other spells they have or two other spells that are determined by their placement on the hex flower.  The spells change depending on the aspect of their god they are in sync with at the time.

** Update ^^

I just added Rogues.  Basically, they can do less actions than a fighter but get a great deal more flexibility with what they can do.  It's more like picking from a menu al la cart while fighters are more like going to an even with a fixed menu.

** Update ^^

I just added Weapon Mastery.  This adds the chance for a character to really specialize in a weapon allowing them to do way more damage with that weapon.

** Update ^^

I added a party sheet to keep track of rations as well as the reputation of the group.

StatusPrototype
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authoralexddunbar@gmail.com
TagsOSR, Tabletop role-playing game

Download

Download
Berserker_Fighter.pdf 213 kB
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Character Sheet.pdf 326 kB
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Commander_Fighter.pdf 213 kB
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Defender_Fighter.pdf 213 kB
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Demonologist_Mage.pdf 208 kB
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Fairy_Mage.pdf 208 kB
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GM Guide.pdf 302 kB
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Outlander_Mage.pdf 208 kB
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The World.pdf 198 kB
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Death_Cleric.pdf 219 kB
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Nature_Cleric.pdf 218 kB
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Light_Cleric.pdf 217 kB
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Confidence_Rogue.pdf 180 kB
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Mussle_Rogue.pdf 183 kB
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Shadow_Rogue.pdf 181 kB
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Weapon Mastery.pdf 168 kB
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Party_Sheet.pdf 182 kB

Install instructions

Enjoy.  Hope you like it.  Have a nice day.

Development log