Tactical Feat Generator.
A downloadable Generator
This idea started with a game called "Strike!". One of the main complains with "Strike!" is that the feats it has are very bland and not flavored in any way. My idea was why not make them completely procedural and make the flavor be a part of the feat creation. It's one thing to have a set list of bland feats, it's another to have a system that can create hundreds of different feats even if they have no flavor. The quantity would be a quality all it's own.
What makes a feat "Tactical" is an interesting question. My answer is that a tactical feat is a key to a lock that lets the player get through a tactical situation optimality. They act as a response to a specific situation, against specific targets at a specific range. The more precise these responses the more useful the right feat becomes while making another feat less optimal. I feel this is important because then there becomes a "Right" answer to a tactical problem. It makes combat feel more satisfying when the player uses a feat to solve a problem "Correctly". There may be multiple ways to get through the lock but there will only be a few that really let the character get the most out of it. To facilitate this each feat has a trigger that requires something specific to happen in combat in order for the character to respond to. This rewards the player for planning what events they want to react to the combat. For example does the player want to react to enemy movement or attacks? A feat also can only target specific targets that are restricted by what the feat is trying to do. Is it trying to control the battlefield, help allies, defend an area, or just kill things? Each of these require different ways to determine it's targets. Limiting the range of a feat also controls the situations where it is useful and adds distinction to different feats that may do the same thing. If a feat can deal damage from half a map away that's distinctly different from one that can only deal the same damage 5 ft.
There is even a strategy during the creation of the feat. The player can choose between two placements for each description of the feat. This means even if the player rolls the same values twice they can create a different feat that shares nothing with the first one.
Status | Prototype |
Category | Physical game |
Author | alexddunbar@gmail.com |
Tags | Generator, Tabletop, Tabletop role-playing game |
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